Major stuff implemented in the last week:
- Persistence. This was a major thing missing and took some serious getting-into
- Fixed a SkinnedMeshRenderer bug in pallet tarp material. This cool renderer makes the material wave in the wind, but has a nice “feature” of frustum culling as the engine thinks the mesh is outside the camera frustum when it’s on the edge of the screen. Was able to hack past it using the camera culling matrix and creating a separate plane mesh for the shadows.
- Sun now has a lens flare with a cool dirty lens effect
- Simulations moved to a separate camera and ignoring the post effects, looks seriously better
- Website almost ready
With persiscence availing me to record proper demo videos, the trailer is now ready and I will set up a Steam page asap.
Cheers,
Jaakko