Last week was pretty much crunching the trailer and the website out. Phew! A few lighter days needed after that one. In graphics I removed the “dirty lens” effect and replaced with “god rays”. Works better with the sun flare. The Sun looks pretty cool now, take a look at […]
Devblog
3 posts
Major stuff implemented in the last week: Persistence. This was a major thing missing and took some serious getting-into Fixed a SkinnedMeshRenderer bug in pallet tarp material. This cool renderer makes the material wave in the wind, but has a nice “feature” of frustum culling as the engine thinks the […]
Hello World! Welcome to my first blog entry. I am Jaakko Saaristo, the developer of Junk Architect. Some idea about who I am here. Junk Architect, a cool 3D builder puzzle game, has been in development since spring 2020. For the last months it’s pretty much been sitting at the computer […]