jaakko.saaristo
New Additions: Placement screen where the time slows down and the player is given control over the individual fasteners and also fastener info
Hi! New stuff added in the last 1,5 weeks: Using a better 3D character controller with head bobbing and full body awareness: the player can see himself and his shadow…
I skipped last week’s update due to just being in the middle of refactoring. Now there’s some stuff ready, too.
This week was mostly just more refactoring. The build engine has parts where you need to accurately synchronize between the physics engine and user action or experience weird effects. For example, if you need to seamlessly delete an object and create another one in its place, this first of all […]
Last week has been just refactoring the architecture. Steam page will be up soon, we are waiting for Valve. We have the content already in English and Simplified Chinese.
Last week was pretty much crunching the trailer and the website out. Phew! A few lighter days needed after that one. In graphics I removed the “dirty lens” effect and replaced with “god rays”. Works better with the sun flare. The Sun looks pretty cool now, take a look at […]
Major stuff implemented in the last week: Persistence. This was a major thing missing and took some serious getting-into Fixed a SkinnedMeshRenderer bug in pallet tarp material. This cool renderer makes the material wave in the wind, but has a nice “feature” of frustum culling as the engine thinks the […]
Hello World! Welcome to my first blog entry. I am Jaakko Saaristo, the developer of Junk Architect. Some idea about who I am here. Junk Architect, a cool 3D builder puzzle game, has been in development since spring 2020. For the last months it’s pretty much been sitting at the computer […]